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Thomas Gore
Blackfyre Enterprise
136
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Posted - 2013.01.02 07:33:00 -
[1] - Quote
Increasing manufacturing costs signifigantly in High Sec would be a good start, but that would make manufacturing low-cost goods totally unprofitable. Solution - seed all low-cost goods - another ISK sink right there.
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Thomas Gore
Blackfyre Enterprise
136
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Posted - 2013.01.02 09:10:00 -
[2] - Quote
Frank Otichoda wrote:Isk comes from bounties, incursions, ( I want you say faction warfare but that's loyalty points, so more adding items to the game than isk), mission rewards. Think that may be it.
Could make incursions pay loyalty points instead of isk.
LPs are actually a pretty big ISK sink, so one solution would be for everything to reward more LP and less ISK.
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Thomas Gore
Blackfyre Enterprise
136
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Posted - 2013.01.02 09:50:00 -
[3] - Quote
TharOkha wrote:Speaking of sinks, it would be much better if we reduce faucets, rather than increasing sinks. Remove NPC bounties and replace them with LPs.... problem solved.
I'm pretty sure this would work. Concord LPs instead of ISK bounties. Coupled with the fact that LP stores are also ISK sinks this change would be massive.
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Thomas Gore
Blackfyre Enterprise
137
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Posted - 2013.01.02 10:54:00 -
[4] - Quote
Lexmana wrote:Thomas Gore wrote:TharOkha wrote:Speaking of sinks, it would be much better if we reduce faucets, rather than increasing sinks. Remove NPC bounties and replace them with LPs.... problem solved. I'm pretty sure this would work. Concord LPs instead of ISK bounties. Coupled with the fact that LP stores are also ISK sinks this change would be massive. It would be massive for sure but what would you do when all the liquid ISK in game has been sunk? Too much sink is in no way better than too much faucet. In fact, it is actually worse.
As long as there are ways to make ISK (i.e. you gain more than you sink at any given activity), the amount of ISK in the game would never reach zero. Still, you are correct that it needs to balance out or items will become so expensive (in regards to liquid ISK at hand) that the market will stagnate and producing some items will become unprofitable.
However, the devs have all the power in their hand to both monitor the balance of ISK in the game and adjust the sinks and faucets. In short term the game would only benefit from losing total ISK from the market. There is just too much of it in the game.
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